Scorn video game
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The point is that economic considerations matter. Of course, Ghostbusters would be bad regardless of the cost.
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An unheralded indie game like P ixel Boy and the Ever Expanding Dungeon (500MB for $4.99CAD) offers a gameplay experience with much greater depth for a fraction of the price, which is why I was genuinely flabbergasted to learn that Activision was selling Ghostbusters at a price point comparable to Doom. Since most triple-A games clock in at around 50GB, Ghostbusters feels like its cutting corners, as if all of the expensive art and video assets are simply missing. Normally that wouldn’t matter, but at $65, Ghostbusters is deliberately inviting comparisons to games with much larger budgets and greater ambitions. Size is not the best indication of value, but as a 2.7GB download, Ghostbusters is closer to budget titles like Shadowrun: Dragonfall (2GB) or Furi (3.7GB) than it is to Uncharted 4 (54.9GB). The graphics, gameplay, and scope are comparable to a digital-only release, and the finished product lacks many of the features (like cut scenes) that you’d expect from a big-budget video game. That assessment that has nothing to do with quality. The problem is that Ghostbusters is not a $65 game as most consumers would understand it. At $65CAD (or $50USD), Ghostbusters is insulting to its audience, a game that manages to put a number on the arrogant, unbridled greed of game publishers, the single factor that sours what would otherwise be a forgettable experience and turns it into something painful (check out Wednesday’s live stream if you want to know how bad it gets). Yet as bad as the game is – and it is bad – the price tag is the one thing that’s truly revolting.
#Scorn video game movie
Ghostbusters is a hastily made mess that doesn’t have anything to do with the movie that inspired it, offering a different plot and an entirely new team of Ghostbusters that the studio didn’t even bother to name. Unfortunately, the new game – which exists and is developed by FireForge Games and published by Activision – does nothing to dispel those assumptions. The PlayStation 2 had the best library of games and video games based on movies are always bad. It’s been so long since I played a video game based on a movie that I’d forgotten they used to be a thing, but game publishers once churned out so many of them (and they were of such uniformly terrible quality) that it became one of the accepted truisms of the early 2000s. When I first heard about the new Ghostbusters video game, the idea almost seemed quaint.